The Department has developed a system for classifying villains and their powers by broad types. This system is fairly intuitive, and any power encountered in the field to date can be logged under one of these categories.
Powers dealing with motion and energy, whether controlling it from a distance or by touch. Telekinetics, pyrokinetics, pagokinetics, etc.
Powers purely of the mind. Telepathy, mind-reading, mind control, precognition (enhanced awareness and ability to predict opponent’s moves), speed-learning, facility with languages, etc.
Powers related to the manipulation of spacetime. Gravity, clairvoyance, light-bending (illusion and some shadow), teleportation, time travel.
Powers relating to the body. Shapeshifting, strength, flexibility, speed, moderate vision enhancement, armor skin, invulnerability, etc.
Abilities of deduction, analysis, observation and reasoning. May include administrative or political acumen beyond the normal. Coupled with megalomania.
Preternaturally intuitive understanding of one to three specific technological disciplines and the ability to work therein. May include minor/modified Kinetic abilities.